About Chris Torossian
Chris' earliest video game memories include playing Super Mario 64 with his older brother and that iconic laughter scene in Final Fantasy X. Previously a News Writer, he is now an Interview Reporter for Game Rant. Baker by day and writer by night, Chris is a lover of hearty narratives, indie games, and all things PlayStation.
Illusion Island Interview: Creative Director Talks Writing New Stories for Classic Characters, Unique Game Mechanics, and More
Game Rant spoke with Disney's Illusion Island creative director about working with beloved characters, designing cool abilities, and more.
How Disney’s Illusion Island Tells a New Story While Remaining True to Its Characters
In a Game Rant interview, Illusion Island's creative director shares how his team preserved four classic characters while giving them a new story.
Illusion Island Creative Director Explains How The Game is Like a Metroidvania With Classic Disney Characters
Game Rant speaks with Illusion Island creative director about the game's Metroidvania personality alongside some of its gameplay features.
Venba Interview: Dev Talks Cooking Games, the Importance of Food and Family, and More
Game Rant speaks with the writer and designer behind Venba about the importance of food and family and how it sets itself apart from similar games.
Venba Explores How Food Can Be Used to Express Love Even When Words Fail
In an interview with Game Rant, Venba's writer and designer discusses how food becomes an expression of love when other forms of communication fail.
How Venba Differentiates Itself from Other Cooking Games on the Market
In a recent interview with Game Rant, Venba's writer and designer shares how their game distinguishes itself from other cooking games available today.
Moonlight Peaks Interview: Devs Talk Character Diversity, Unique Mechanics, and More
Game Rant talks with Moonlight Peaks devs about what players can expect from the game's mechanics as well as their thoughts on diversity in life sims.
How Moonlight Peaks’ Character Creator and Cast of Characters Embrace Diversity
Game Rant speaks with Moonlight Peaks devs about the features of their game that support diversity and allow for players to see themselves in-game.
New Farming Sim is Like Stardew Valley but with Vampires
Game Rant speaks with Moonlight Valley devs about the core features of their new life sim and how it sets itself apart from others on the market.
Hauntii Interview: Developer Talks Unique Art Style, Twin Stick Shooters, and More
Game Rant speaks with the developer of Hauntii about what inspired its distinctive art style, twin shooter mechanics, and more.
The Story Behind Hauntii’s One of a Kind Art Style
Game Rant speaks with Hauntii director about the game's unique art style and the practical constraints that influenced its look and feel.
How Hauntii Found Its Place Within the Twin-Stick Shooter Genre
Game Rant speaks with a Moonloop Games designer about his love for twin-stick shooters and how his new game Hauntii fits into the genre.
Wronged Us Dev Talks First Open-World Horror Project, Resident Evil and Silent Hill Inspirations, and More
Game Rant speaks with solo dev behind Wronged Us about what games inspired him, why Unreal Engine is so good for solo devs, and more.
Wronged Us Dev Explains Why Other Solo Creators Should Use Unreal Engine
Game Rant speaks with survival horror game Wronged Us' solo dev about his experience with Unreal Engine 5 and why other solo devs should use it, too.
How Dark Souls, Resident Evil 2 Remake Helped Shape the World of Wronged Us
Game Rant speaks with solo dev Sohail Khan about how Dark Souls and Resident Evil came to influence the mechanics of Wronged Us.
The Axis Unseen Interview: Creator Talks 'Primitive Metal' Soundtrack, Innovative Game Mechanics, and More
Game Rant speaks with a former Bethesda developer about The Axis Unseen's unique heavy metal soundtrack, innovative game design, and more.
The Story Behind The Axis Unseen's 'Primitive Metal' Soundtrack
Game Rant speaks with a former Bethesda developer about his newest solo game The Axis Unseen, which features a unique metal soundtrack.
How Work on Skyrim, Fallout Prepared Former Bethesda Dev to Develop The Axis Unseen as a Solo Creator
Game Rant speaks with a former Bethesda dev about how his experience working on several AAA titles prepared him to develop The Axis Unseen.
Road 96: Mile 0 Interview - Creative Director Talks Rhythm Games, Character Intimacy, and More
Game Rant speaks with the creative director of Road 96: Mile 0 about crafting rhythm games, telling a more intimate story, and more.
Road 96: Mile 0's Change in Narrative Design Helps Tell a More Intimate Story
Game Rant speaks with the creative director behind Road 96: Mile 0 to discuss the team's new approach to narrative and telling a more intimate story.