This article is part of a directory: Baldur's Gate 3: Complete Guide & Walkthrough
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There's a running joke among RPG players that this is part of the game everyone spends the most time on. Modern video games have made this even more of a distraction with the option to customize almost every feature of a character, and Baldur's Gate 3 has followed suit in the spirit of Dungeons & Dragons-based games.

RELATED: Baldur's Gate 3: Strongest Companions, Ranked Someone new to the process might feel overwhelmed by the choices, and even experienced players might not be sure where to start. The character creation process in the game is also meant to be customizable depending on how the player wants to proceed, but some guidance initially is helpful to even the most hardened of gamers.

Character Creation

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Choosing the option to start a new game in Baldur's Gate 3 will bring the player to the character creation screen. It's organized differently than previous games and starts differently than most players are used to or will expect.

The following headings are found above the portrait of the character in the creation screen, and line the screen from left to right, which gives the impression that players have to follow them in order. However, every player seems to have their own starting point, and each section can be completed in any order.

Every part of the character creation process is already finished for you

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Origin

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The game starts the player here, and considering these factors are often determined after the class or species is chosen, it's disorienting. On the left is some basic information about the character that includes their race, class, ability scores, and cantrips, which is odd because those factors haven't been chosen by the player yet.

The right side of the screen includes a choice of gender, a name, and the character's choice of Background. It's best to leave this section alone until later so these choices can be made based on class and abilities since the Background is often chosen to complement an existing build depending on the proficiencies it offers.

Background

Description

Acolyte

A monastic upbringing, ideal for Paladins, Clerics, or scholars.

Charlatan

Ideal for Rogues and Bards, but makes sense for any character with a high Charisma.

Criminal

Typical for a Rogue, but more creative players can build reformed characters, like Paladins.

Entertainer

Bards will naturally gravitate towards this but any trickster class can use it.

Folk Hero

Fighters, Rangers, or Druids from small towns or wild places often become folks heroes.

Guild Artisan

A character that studied art or a trade, and their work might even be famous.

Noble

Characters from wealthy or royal backgrounds, so Wizards, Paladins, or Clerics.

Outlander

Rangers, Druids, and Barbarians who spend a lot of time in the wild.

Sage

Bards, Wizards, and bookish Clerics are often Sages.

Soldier

Often Fighters, but often Rangers and Paladins as well. Any melee fighting class.

Urchin

Characters who grew up in the streets, they make good Rogues for the Stealth proficiencies.

The names of the companions in the game are also listed here but aren't available in the Early Access version. A later addition might include these characters as pre-rolled options for players that want a shortcut through the character creation process.

Race

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Baldur's Gate 3 hasn't started using the term "species" yet, but it might be part of the updates before the official launch. In the meantime, the game has Race second from the left, and some players would prefer to start here.

First, choose a race, and the possible subraces will appear below. Currently, there are only a few choices for each race, but older games and the TTRPG offer much more. Only the Gnome and Half-elf have as many as three.

Race

Subraces

Bonuses

Elf

High-elf

Cantrips, Intelligence bonus

Wood

Bonuses to Dexterity, Wisdom, and movement speed

Dwarf

Gold

Bonuses to Constitution and Wisdom

Shield

Bonuses to Constitution and Strength

Drow

Lolth-sworn

Cantrip, bonuses to Dexterity and Charisma, melee weapon proficiency

Seldarine

Cantrip, bonuses to Dexterity and Charisma, more of a ranged fighter

Githyanki

na

Cantrips, bonuses to Strength and Intelligence

Gnome

Forest

Intelligence and Dexterity bonus, knows Speak With Animals.

Deep

Intelligence and Dexterity bonus.

Rock

Intelligence and Strength bonus.

Halfling

Lightfoot

Bonus to Dexterity and Charisma

Strongheart

Bonus to Dexterity and Constitution

Human

na

+1 to all stats and increased movement speed.

Half-elf

High

Cantrip, increases to Dexterity, Wisdom, and Intelligence

Wood

Bonuses to Dexterity and Charisma

Drow

Darkvision, dexterity and Charisma bonuses

Tiefling

Asmodeus

Thaumaturgy Cantrip, Charisma and Intelligence bonus

Mephistopheles

Mage Hand cantrip, Charisma and Intelligence bonus

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Appearance

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Not just how the character looks, which includes details like hair color, eye color, and face, but also how they sound. This is where players can choose their character's voice, which is used during combat or travel, but not during cut scenes.

Players won't be able to determine the color or style of clothing at this point. Clothing is initially determined by class, with Wizards in robes and Paladins in chain mail, for example. Gear and weapons change as the character progresses.

Class

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Another popular starting point, plenty of gamers start RPGs with the class in mind first, then build up from there. There are eleven classes to choose from and they're the same ones offered in a standard D&D game.

Every time the player chooses a class, the stats shift to the ideal stat spread. Players can alter this in the Abilities section. The choice of Race and Background will also have some effect on these skills.

Gamers that are building a casting class will see their Cantrips and level-one spells listed in the Class section. Change these spells by using the Customize button.

Class

Subclasses

Bonuses

Barbarian

na

Special class features and bonus actions.

Bard

na

Cantrips, spells, and a starting instrument.

Cleric

Choice of a Deity and 1 of 3 Domains

Cantrips and special class features, depend on Domain.

Druid

na

Cantrips and special class features.

Fighter

Fighting Style

Special class features, like armor and weapon proficiency.

Paladin

Choice of 2 Subclasses

Healing, defensive, and offensive spells.

Ranger

Favored Enemy and Natural Explorer

Arcana proficiency, so a couple of handy cantrips.

Rogue

na

Abilities like Sneak Attack and the use of Thieves' Tools.

Sorcerer

Wild Magic or Draconic Bloodline

Strong library of spells from level 1, including cantrips and elemental resistance.

Warlock

The Fiend or The Great Old One

Cantrips and some spells, some variety depending on the subclass.

Wizard

na

Has the most spells available than any other casting class at level one.

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Skills

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The Skills section is broken up into three basic categories.

  • Inherited Skills. These are granted by the character's background, such as Urchin or Noble, for example.
  • Skills With Proficiency. These are granted as part of the character's race and class and can be changed depending on what the player prefers.
  • Skills Without Proficiency. The skills listed are a collection of skills from the race, class, and stats and can't be altered.

Abilities

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This is the stats screen, and most players will be used to seeing it first, but for some reason, it's listed on the far right as if it's last. Skip to this section if you're a player that starts with their dice rolls. The stats are already done, but this is where they can be changed.

There are six stats used in D&D to build characters, and some are more important to certain character builds than others. For example, a race with bonuses to Strength would make a good Fighter, while a Background that gives a character Arcana would make an ideal Wizard.

Once the character creation process is complete, the Venture Forth button at the character's feet will light up and the player can enter the game. If this button doesn't light up, that means that a step in the character creation process is still lacking. Check to make sure that all the stat points have been spent and that the character has a subclass.

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The Fantasy Figure

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Before going straight to the adventure, there's one more thing the player has to complete. The game prompts them with a phrase, "Who do you dream of?" and the second character creation process begins.

Race and appearance are the focus here, and since this is the object of the main character's fantasy, no choices for class or abilities are required. This creation appears to the character in dreams, and sometimes their voice will be heard. Their ultimate goal, or whether they even exist, remains a mystery.

Baldur's Gate 3 comes out on August 3 on PC and September 6 on PS5. An Xbox Series X/S version is in development.

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