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Status Effects, Buffs, Debuffs, and even general Keywords have always been a bit difficult to get the full explanation of in either of the Remnant games, whether that's Remnant: From the Ashes, or in Remnant 2.

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While there isn't an 'absurd' amount of Status Effects, and the descriptions of some of these effects can be found while the Status Effect in question is inflicted on the player, there isn't any sort of in-game codex players can browse through to see the in-depth information on them. The developers at Gunfire Games obviously made a conscious choice to let their players figure things out, just like they did with the Archon Archetype unlock. So, to help out Remnant 2 players struggling to understand what exactly things like Corroded actually do, here's an explanation for all of them.

'Common' Status Effects

This first category is comprised of the Status Effects that players of both Chronos: Before the Ashes and Remnant: From the Ashes are likely already for the most part familiar with. They're the ones that players will often find tied to specific Rings, Amulets, Weapon Mods, and Weapons so that players can craft entire builds based around said Status Effect, which will find varying levels of success depending on their build and the difficulty they're playing on:

Name

Description

Cures

Burning

Usually, the result of EXPLOSIVE or FIRE damage, when inflicted will cause the target to take constant damage at a faster rate than BLEED, stacks up to 3 times, and dodge-rolling reduces duration.

Mud Rub

Overloaded

The result of inflicting enough SHOCK damage to fill the OVERLOADED bar. Once inflicted, the target will trigger a damaging small electrical explosion in a small AoE around themselves every few seconds for a short duration. When multiple OVERLOADED enemies are in close proximity, lightning may arc between them for additional damage, in a very similar way to the Enigma Handgun.

Ethereal Orb

Corroded

Different from Remnant: From the Ashes where this Status reduced Armor. In Remnant 2, CORRODED deals ACID damage per second and increases the damage the target takes by 10 percent for the full duration of the Effect.

Antidote

Bleeding

When applied, the target suffers constant damage are a slightly slower rate than BURNING, and their healing effectiveness is cut in half for the duration. Usually lasts 20 seconds and can stack up to 3 times.

Bandage

Root Rot

What Cass had in the tutorial of the game. Typically applied by Root enemies that leave pink clouds of mist behind on death. Causes player characters to stop and cough every 10 seconds, which interrupts other actions they may be taking. When ROOT ROT is inflicted, the player becomes 'infected' with it, and must either use a Consumable, die, or rest at a Worldstone to clear it.

Oilskin Balm

All of the Cures listed above can be found at Dr. Norah's shop in Ward 13 or found randomly throughout the multiple worlds Remnant 2's Traveler ends up fighting across.

Uncommon & Unclear Status Effects

Remnant 2- Status Effects Showcase for Fragmented, Madness, and Death

The 'second' category of Status Effects are the ones that players won't encounter very often. Usually, these are Status Effects that only a few sources can even inflict or ones that are hard to fully determine if they're even classified as Status Effects or they're just Debuffs. In fact, a lot of these can't even be applied to the player, and are typically only Status Effects applied to enemies:

Name

Description

Cures

Slow

Rarely applied to the player, SLOW all actions of the target while applied including movement, attack speed, dodge speed, and even jump speed.

Duration

Madness

Usually inflicted on enemies by the player, almost always with the Fargazer Weapon Mod. When applied, deals a small amount of damage per second, with each stack lasting 5 seconds. Can stack up to 10 times, meaning the target would lose all stacks in 50 seconds if they aren't reapplied. Damage does stack as well.

Duration

Suppressed

Almost exclusively applied by enemies in N'Erud. When active, the player cannot use Perks or Skills in combat.

Timeworn Unguent

Cursed

A common Status Effect found in Losomn, typically inflicted on the player by the Fae. Reduces maximum health per stack, can stack up to five times max.

Purified Salve

Death

Unnamed Status Effect inflicted by the vomit-inducing Fog of N'Erud, seemingly no way to mitigate its buildup and will cause instant Death if the bar is filled. Thankfully, there's barely any penalty for dying in this game.

None

Corrupted

Seemingly does nothing despite taking quite a long time to build up and inflict. The only 'intended' use seems to be in opening the Corrupted Door of the Labyrinth to get the Archon Archetype.

Duration

Fragmented

As of now, this Status Effect seems to only be usable by the player with the Defrag Weapon Mod. When a target becomes FRAGMENTED, it will drop a Glitch on death that lasts 15 seconds before disappearing. If players pick up this Glitch, all their damage is increased by 20 percent for 15 seconds. If a Glitch is destroyed, it destabilizes and creates a Virus Pool which deals damage per second and applies FRAGMENTED to any enemies inside of it.

Duration

And that's everything that can really be described as a 'Status Effect' in Remnant 2. Keep in mind, however, that there are tons and tons of other keywords found in this game, denoted by being in either all capital letters or the text being a specific color. A lot of these Keywords can, again, be put on the player character so that players can see what they do by hovering over them in the Character Menu, but many of them are just left up in the air for the community to figure out.

Remnant 2 is now available on PlayStation 5, Xbox Series X/S, and PC

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